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But these tactics are potentially better than sliders, because it's like applying different sets of sliders to different teams. I thought it was in desperate need of sliders. The game has now blossomed in my eyes into something totally different. Because I tested out a dramatically altered custom tactic to make a team play as sim as possible. This potentially changes everything I thought about this game. I did not fully understand the Custom Tactics. If you want less pressure just putthe cpu custom tactic to contain On WC I rarely score or are scored on by headers. Are your gripes with the CPU or Human controlled teams? I dont care if their ratings change, those ratings are subjective its how the game plays on the pitch, because those sexy ratings are there now and i cant play the game so one of the two has to go the ratings or the game.
#Fifa 09 player ratings pro
this is evident when i play be a pro season where my teammates will press aggresively the cpu has to build up slow not just run ahead. The main problem with this game overall is the user defense is programmed to be passive and back off of attackers.
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this gives you a chance to get back and play proper D. To be honest teaMS big teams should be about 15 in build up because they have pace to cover ground fast and the cpu does not know or not programmed to walk or stop the ball. My observations were 60 in crossing on WC is deadly accurate for anyone and this was surprising since strikers on chelsea for example had 70+ in crossing thats way too good for the boost the cpu will get when playing in WC.īuild up NEVER higher that 40. Its a huge project and it took time still testing though but games are less scripted. I did my own editing project as well but i tried to focus on other aspects of the gameplay. So really this exposes a flaw (well, a flaw if you're looking for a simulation of football) in how the players have been rated. It does when you change these attributes for CMs, DMs, and backs. The other good thing about this is that it doesn't change the player's overall ratings.
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#Fifa 09 player ratings plus
Plus my time is pretty limited at the moment.īut I don't see any other games I'll be playing in the near future. Though editing one team doesn't take very long the entire thing would take a bit of time as there are 60 some odd teams rated 4 stars or higher. If anyone is interested I can upload the file as I go along. Manager Mode would be useless considering new players entering the league would be too aggressive, etc. The other option would be to do the big time leagues for use in a single season. This way tournaments could be set up using the automatic team select filter (which you can use to filter out any teams below four stars). I was thinking a good way to go about it would be to edit all the four star or higher teams.
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But it really helps with the feel of the game, and being able to build up an attack at a more reasonable pace. I played on the default difficulty and haven't tried it on the higher levels, so it may all fall apart on World Class or Legendary. Until the end, when they were trying to get an equalizer. The pressure applied by Boca's attacking players was toned down tremendously. I played a game as Arsenal and beat Boca 1-0. This test was done with two teams so far, Arsenal and Boca. With attacking players being side and attacking midfielders, and all forwards. What I did was simply reduce the "Aggression" and "Standing Tackle" attributes for attacking players by 50 points. The ease with which those players can take the ball away. The excessive amount of pressure applied by attacking players.Ģ. Probably my biggest gripes with the game are:ġ. I did a little experiment to try to iron out a few flaws I saw in FIFA 09, and it makes a nice difference.